As a follow-up to yesterdays XR lecture; today I had the change to get a bit more hands-on and design (or rather make small changes to) a VR template world and actually put on a VR headset to take a look at it personally.
Unreal engine was used to design and simulate the VR environment and I was able to see what different materials, meshes, shapes, etc do and how they can be interacted with in a VR world (changing color based on movement or camera position etc).
Overall it was a fun experience and I'm quite exited about the future of XR but I don't think I'm ready to step into that world myself, at least from a developer point of view. My PC is capable of handling VR games so perhaps I should get myself a VR headset though...
- Stern Kittel
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